Tears of the Kingdom’s dungeons had been designed with seamlessness in thoughts


A hooded man stepping out of a glowing hole in the side of an ovular stone. The doorway in the stone is flanked by stone serpent heads, and the ground beneath the man is covered in manicured sand.
Hyperlink stepping right into a magical place inside Hyrule. | Picture: Nintendo

Breath of the Wild that includes over 100 puzzle-filled shrines slightly than being constructed round The Legend of Zelda’s extra conventional dungeons was each probably the most refreshing features of the 2017 recreation. It was additionally probably the most probably polarizing — particularly for many who’d grown to like the previous system of Hyperlink taking down dungeons one by one utilizing his specialised weapons. Forward of Tears of the Kingdom’s launch this week, Nintendo revealed that traditional dungeons can be making their return all all through the brand new recreation, and it was straightforward to get the impression that meant Hyperlink can be spending lots of time in heavily-themed, cordoned-off fortresses scattered throughout Hyrule.

In some cases, that’s very a lot the case. However…

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