Cities: Skylines 2’s troubled launch, and why simulation video games are freaking laborious

Cities: Skylines 2’s troubled launch, and why simulation games are freaking hard

Enlarge (credit score: Paradox Interactive)

The worst factor about Cities: Skylines 2 is that it was lately launched.

If this massively formidable metropolis builder simulation would have been launched a while in the past, patched time and again, and up to date with some gap-filling DLC, it will be much better off. It might be on its slow-burn second act, like No Man’s Sky, Cyberpunk 2077, or Ultimate Fantasy XIV. It might have settled right into a disgruntled-but-still-invested participant base, like Future 2 or Overwatch 2. Or its technical money owed might have been slowly paid off to let its underlying strengths come via, as with Disco Elysium or The Witcher 3.

However Cities: Skylines 2 (C:S2) is regrettably out there now in its present state. It has severe efficiency issues, each acknowledged by its 30-odd-employee developer Colossal Order and studied in-depth by others (which we’ll get into). It has a rough-draft look when in comparison with its predecessor, which has amassed eight years of fixes, DLC, and mods to cowl a dizzying array of concepts. Worst of all, it was extremely anticipated by followers, a few of whom have high-end techniques that also cannot correctly run the sluggish sport.

Learn 37 remaining paragraphs | Feedback

Leave a Reply

Your email address will not be published. Required fields are marked *