US lawmakers take intention at gaming’s “harassment and extremism” downside

Sen. Maggie Hassan (D-NH) has asked Valve to addres the prevalence of neo-Nazi accounts and content on its Steam platform.

Enlarge / Sen. Maggie Hassan (D-NH) has requested Valve to addres the prevalence of neo-Nazi accounts and content material on its Steam platform.

US Congress members are as soon as once more turning their eyes towards the sport business. However this time the main focus is not on loot packing containers, Hong Kong, and even online game violence. As a substitute, lawmakers need to know what gaming firms are doing about “participant experiences of harassment and extremism encounters in your on-line video games.”

That language comes from a letter that seven Democratic legislators plan to ship later at the moment, as reported by Axios yesterday night. The lawmakers—together with Reps. Lori Trahan (D-MA), Katie Porter (D-CA), and Sen. Ron Wyden (D-Ore.)—are asking for extra info on how these experiences are dealt with, what information is collected relating to them, and whether or not the businesses have “security measures pertaining to anti-harassment and anti-extremism.”

Recipients of the congressional inquiry will reportedly embody a veritable who’s who of main online game publishers, together with Activision Blizzard, Digital Arts, Epic, Microsoft, PUBG Corp, Riot Video games, Roblox, Sony, Sq., Take-Two Interactive, Tencent, Ubisoft, and Valve. Nintendo is notably lacking from that checklist, as are different Asian gaming giants like Bandai Namco, Sega, Capcom, and Nexon (to not point out the American Warner Bros. Interactive). Amongst Us maker Innersloth may also obtain a replica of the letter, an addition that probably displays that sport’s impression moderately than the corporate’s dimension.

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