Getting older video video games to run on newer consoles might appear to be a easy concept: the brand new bins are sooner, so older, weaker video games ought to simply work, proper? Issues by no means fairly work out that method, particularly when structure adjustments dramatically between console generations, which is why we have been fascinated by Staff Xbox’s give attention to “backwards compatibility.”
Microsoft’s engineering staff has already gotten a whole bunch of past-gen video games to work on the Xbox One household (and past). Now, the engineers have damaged floor on a totally totally different imaginative and prescient for back-compat: making video games from the previous, significantly the wimpy base Xbox One, render extra fluidly on Collection X/S. This new function, dubbed “FPS Enhance,” is especially attention-grabbing as a result of it requires zero code updates injected into older video games.
Not remasters; extra like ReShades
Sadly, Microsoft’s announcement concerning the function on Wednesday fails to clarify precisely the way it works. As an alternative, it leaves the storytelling duties to the body analysts at Digital Foundry, who acquired unique dibs on the story. In a Wednesday video breaking down how the function works, John Linneman confirms that Xbox Collection consoles, whereas processing older video games’ code, can “ship information again from Direct3D [a longstanding API used in both Xbox consoles and Windows games] to the sport sooner than the unique [consoles] did.”
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