Museum rigs up multi-screen N64 GoldenEye to forestall “screencheating”

One console, four displays, zero "split-screen" antics

Enlarge / One console, 4 shows, zero “split-screen” antics (credit score: B&H Picture and Video)

Anybody who remembers enjoying GoldenEye 007 on the N64 possible remembers having to account for the “screencheaters” that might look at one other quadrant of the split-screen shooter to gauge an opponent’s places. There’s even a contemporary recreation that forces gamers to depend on the tactic to trace invisible opponents.

Now, 25 years after GoldenEye‘s launch, a museum has managed to do one thing about these screencheaters, rigging up a strategy to break up a recreation of GoldenEye throughout 4 TV screens with out modifying the unique cartridge or N64 {hardware}.

The multi-screen GoldenEye gameplay shall be featured as a part of the “25 Years of GoldenEye” occasion at Cambridge, England’s Centre for Computing Historical past this weekend. A proof of idea for the distinctive playstyle (with all of the displays awkwardly going through the identical route) attracted some consideration by way of a tweet Wednesday, main Ars to succeed in out for extra particulars on how the museum pulled it off.

Learn 13 remaining paragraphs | Feedback

Related Posts

Leave a Reply

Your email address will not be published.