You would be forgiven for not realizing that the Quest three is definitely the fourth headset in Meta’s common Quest line. Actually, Meta would in all probability favor that everybody overlook about final yr’s ill-considered Quest Professional, which paired a handful of minor enhancements with a completely huge $1,500 beginning value. Even a fast value drop to $1,000 could not save this over-engineered stopgap gadget.
What a distinction a yr makes—or three years, for VR aficionados who properly caught with 2020’s Quest 2 till now. The Quest three affords distinct enhancements over earlier Quest headsets within the areas that matter most (decision, kind issue, and many others.) with out lots of the Professional’s costlier, heavy, and least needed indulgences (eye-tracking cameras, rechargeable controllers, charging dock, and many others.). The Quest three additionally affords a usable (however tough) suite of latest mixed-reality options, offering an intriguing glimpse of a world the place VR content material is routinely layered over our view of actuality.
Most significantly, the Quest three does this all at a mass-market value (beginning at $500) and in a method that ensures continuity with Quest’s present software program. Whereas there’s nothing right here that may usher within the long-sought digital actuality revolution, that is the form of incremental enchancment the house wants if it should proceed to extend the scale of its area of interest.
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