DiRT 5 and our first Xbox Sequence X “enhanced” checks: 120Hz saves the uneven journey

Whereas I’ve been testing a pre-release Xbox Sequence X console for almost a month, forward of its November 10 launch, I’ve had only a few new video games to check on it. Most of my effort has revolved round its large backwards-compatible characteristic set—as seen in a really lengthy characteristic about how older video games profit from newer {hardware}.

Right this moment, for the primary time, I am allowed to raise the curtain on a recreation made for Xbox Sequence consoles: DiRT 5, the newest drift-heavy racing recreation from Codemasters. What’s extra, it’s the first recreation I’ve ever examined for a bespoke recreation console with body charges as much as 120fps. That is a considerable improve from the 60fps max of previous console generations (and an enormous rally-car leap above the 30fps cap you sometimes see on current-gen video games).

I wish to be clear: DiRT 5 is not one of the best foot ahead for Xbox Sequence X, and I am not totally positive it is consultant of the console’s next-gen promise. I urge you to maintain a watch out for extra next-gen recreation impressions earlier than loading ammunition into your most well-liked “console conflict” cannon. However DiRT 5‘s first style of 120Hz racing on a console, and what it takes to get there, is fascinating sufficient to benefit an asterisk-covered preview.

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