CDPR CEO blames “in-game streaming” for Cyberpunk’s console issues

A glitch-filled screenshot of a video game.

Enlarge / The top of glitches is close to, CDPR guarantees… (credit score: Aurich Lawson)

CD Projekt Pink continues to be attempting to comprise the harm from widespread studies of main technical issues within the variations of Cyberpunk 2077 launched for the PS4 and Xbox One final month. To that finish, studio co-founder and CEO Marcin Iwinski as we speak tweeted a video message in search of to elucidate the inner scenario main as much as the problematic launch.

“Regardless of good opinions on PC, the console model of Cyberpunk 2077 didn’t meet the standard normal we wished it to satisfy,” Iwinski stated within the message. “I, and your entire management staff, are deeply sorry for this, and this video is me publicly proudly owning as much as that.”

Sifting via the stream

The core of the issue, Iwinski stated, was the “in-game streaming system” that Cyberpunk 2077 used to “feed” content material and recreation mechanics to the engine with out frequent breaks for loading. That system needed to be “continually improved” for last-gen consoles throughout growth, Iwinski stated, as a way to sustain with the “epic” look of the PC model (which noticed its graphics and different belongings scaled all the way down to work on extra restricted, older console {hardware}).

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