10 years of FTL: The making of a permanent spaceship simulator



As we speak, FTL: Sooner than Gentle is acknowledged as one of the vital influential video games within the indie sector. Alongside The Binding of Isaac and Spelunky, it was a part of a holy trinity of video games that popularized the roguelite style within the early ’10s.

However earlier than it was a success, FTL was only a humble concept shared by Matthew Davis and Justin Ma, two builders working at 2K’s Shanghai workplace. The studio wasn’t a nasty place to work, by their accounts, however they simply weren’t making the sorts of video games they have been interested by. So Davis and Ma departed the big-budget agency and began a interest undertaking to maintain them busy whereas they have been on the lookout for new jobs.

“The unique intention, at the very least from my perspective, was that [FTL] was solely meant as a interest undertaking or a prototype,” Davis tells Ars. “It was one thing in between jobs to construct up a resume that we may use to get a job at a studio engaged on initiatives that we have been extra enthusiastic about. However we stumbled into one thing that turned rather a lot greater than what we got down to do.”

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